Glossary
What is time of inactivity?
Time of inactivity is the duration a user must be idle or absent before their next engagement counts as a new session, or before they become eligible for reattribution.
Two different thresholds
The same phrase covers two settings that operate on very different timescales, and confusing them causes real measurement errors.
Session inactivity is minutes. It decides when one visit ends and the next begins — see session.
Reattribution inactivity is days or weeks. It decides when a user counts as lapsed, and therefore when a returning visit can be credited to a re-engagement campaign — see reattribution window.
Setting them
- Base both on your product's actual rhythm, not on a platform default.
- Session timeouts should reflect how long a natural pause is — reading, thinking, switching apps briefly.
- Reattribution inactivity must sit clearly beyond a normal gap between uses, or ordinary behaviour gets credited to campaigns.
- Document them alongside every report, because a number produced under different settings is not comparable.
Why it decides results
These settings are unusually consequential relative to how little attention they get. A short reattribution inactivity period makes re-engagement look extraordinarily effective, because users who were between normal sessions are counted as recovered lapsed users.
Nothing about the campaign changed. This is why re-engagement performance cannot be compared across accounts or vendors without checking both settings first, and why a holdout is the only comparison that survives a settings difference.
Common questions
What is a typical reattribution inactivity period?
Commonly 7 to 30 days, and it should follow your product's usage frequency rather than a default. A weekly-use product and a quarterly-use product need very different values.
Does changing the setting affect historical data?
Usually only going forward, which creates a discontinuity in the series. Any change should be dated and history restated, or the step will be read as performance.
More in growth and engagement
Acquiring users, and the behaviour that says whether they stayed.