Glossary

What is m-commerce?

M-commerce is the buying and selling of goods and services through mobile devices, covering in-app purchases, mobile web transactions and mobile wallet payments.

Channels and surfaces

All 220 terms

The persistent conversion gap

Mobile has carried the majority of ecommerce traffic for years while converting at a consistently lower rate than desktop. The gap has narrowed and has not closed.

The reasons are mostly mechanical rather than behavioural: forms are harder on a small screen, comparison across tabs is awkward, and considered purchases are frequently researched on a phone and completed elsewhere. That last point means part of the measured gap is not a gap at all — it is a cross-device journey that mobile gets blamed for.

What closes it

  • Wallet payments. Removing the card entry form is the single largest improvement available.
  • Guest checkout. Forced account creation before purchase loses a substantial share of buyers.
  • Fewer fields. Every input costs conversion; most checkout forms collect more than they need.
  • Speed. Mobile connections are variable and abandonment rises sharply with load time.
  • Persisted state, so a returning user resumes rather than restarts.

App and mobile web

Apps convert better than mobile web for people who have them, and the comparison is misleading because app users are self-selected — they installed the app because they already intended to buy repeatedly.

The practical error is pushing a ready-to-buy web user into an install flow. That trades a likely conversion now for an uncertain one later, and smart banners placed on high-intent pages do this routinely without anyone measuring the cost.

Test the install prompt against the web conversion it displaces rather than counting the installs it produces.

Common questions

Why is mobile conversion still lower than desktop?

Partly friction — forms, screens, connections — and partly measurement, since research on mobile and purchase on desktop is recorded as a mobile failure and a desktop success.

Should I push users to my app?

Not when they are about to buy on the web. Prompt where the app genuinely offers more, and measure the prompt against the conversion it interrupts.

More in channels and surfaces

Screens beyond the phone, and the commerce that happens on them.