Glossary

What is augmented reality in advertising?

Augmented reality overlays digital content onto the real-world environment through a camera view — used in advertising for try-on experiences, product visualisation and interactive formats.

Channels and surfaces

All 220 terms

Where AR genuinely works

AR earns its place where seeing something in your own space or on your own body answers a real question.

Try-on for eyewear, cosmetics and clothing, where fit and appearance are the purchase barrier.

Placement for furniture and appliances, where will-it-fit is a genuine and otherwise unanswerable question.

Scale and configuration for anything whose size is hard to judge from a photograph.

In each case AR reduces a specific uncertainty that was preventing a purchase, and the conversion improvements are real and measurable.

Where it has disappointed

Everywhere it is decoration rather than utility. AR filters and branded experiences produce engagement metrics and rarely produce commercial outcomes, and the pattern has been consistent for a decade.

The reason is friction. AR requires camera permission, a well-lit space, physical movement and attention. That is a substantial ask, and users grant it when the experience answers a question they had. They do not grant it to interact with an advertisement.

The honest test before commissioning AR is whether it removes a purchase barrier. If the answer is that it will be memorable, the format is being chosen for the wrong reason.

The measurement caveat

  • Engagement metrics flatter AR. Time spent is high because the format demands it, not because it is working.
  • Measure conversion and returns, particularly for try-on, where reduced return rates are frequently the largest financial benefit.
  • Account for self-selection. People who choose to use AR are already further toward purchase, so a naive comparison overstates its effect.
  • Test against the simpler alternative, since a good photograph sometimes performs as well.

Common questions

Does AR advertising improve conversion?

In utility applications — try-on and placement — yes, measurably, and it often reduces returns as well. In branded experiences, rarely.

Do users need to install an app for AR?

Not any more. Web-based AR and social platform AR both run without a dedicated install, which removed the largest historical barrier.

More in channels and surfaces

Screens beyond the phone, and the commerce that happens on them.